var tools = require("../tools/tools");
var assets = require("../assets");
var functions = require("../functions");
var DisplayObject = require("../DisplayObject");
function Button (asset, interpreter) {
var el, cssid, x, y, z, clickFn, text;
DisplayObject.call(this);
x = asset.getAttribute("x") || 0;
y = asset.getAttribute("y") || 0;
z = asset.getAttribute("z") || 10000;
cssid = asset.getAttribute("cssid") || "WSEButton" + this.id;
text = asset.getAttribute("text") || "";
tools.applyAssetUnits(this, asset);
el = document.createElement("div");
el.setAttribute("id", cssid);
el.setAttribute("class", "WSEButton button");
el.style.position = "absolute";
el.style.left = x;
el.style.top = y;
el.style.zIndex = z;
el.style.opacity = 0;
el.innerHTML = text;
this.x = x;
this.y = y;
this.z = z;
this.cssid = cssid;
this.bus = interpreter.bus;
this.interpreter = interpreter;
clickFn = function (ev) {
ev.stopPropagation();
ev.preventDefault();
functions.savegames(interpreter);
};
el.addEventListener('click', clickFn);
interpreter.stage.appendChild(el);
}
Button.prototype = new DisplayObject();
Button.prototype.save = function () {
return {
assetType: "Button",
cssid: this.cssid
};
};
Button.prototype.restore = function (obj) {
this.cssid = obj.cssid;
};
assets.Button = Button;
module.exports = Button;