var tools = require("../tools/tools");
var assets = require("../assets");
var DisplayObject = require("../DisplayObject");

An asset constructor is given the XML element that defines the asset instance and a reference to the interpreter object:

function Rectangle (asset, interpreter) {

    DisplayObject.call(this);

    var el, cssid, width, height, x, y, z, color;

    // read the preferences from the definition:
    width = asset.getAttribute("width") || "200px";
    height = asset.getAttribute("height") || "100px";
    x = asset.getAttribute("x") || 0;
    y = asset.getAttribute("y") || 0;
    z = asset.getAttribute("z") || 10000;
    color = asset.getAttribute("color") || "red";
    cssid = asset.getAttribute("cssid") || "WseRectangle" + this.id;

    tools.applyAssetUnits(this, asset);

    el = document.createElement("div");

    el.setAttribute("id", cssid);
    el.setAttribute("class", "WseRectangle");

    el.style.backgroundColor = color;
    el.style.position = "absolute";
    el.style.left = x;
    el.style.top = y;
    el.style.zIndex = z;
    el.style.width = width;
    el.style.height = height;

    // the rectangle should only be visible when the show command
    // has been used on it; therefore, make the element invisible at start:
    el.style.opacity = 0;

    this.cssid = cssid; // this is needed for the mixin functions
    this.color = color;
    this.width = width;
    this.height = height;
    this.x = x;
    this.y = y;
    this.z = z;

    // also needed for mixin functions:
    this.bus = interpreter.bus;
    this.interpreter = interpreter;

    // the interpreter holds a reference to the stage element:
    interpreter.stage.appendChild(el);
}

Rectangle.prototype = new DisplayObject();

This function will be called when a savegame is created. Use it to save whatever information needs to be saved.

Rectangle.prototype.save = function () {

    // use the unique ID to identify the savegame data
    // for the current asset instance:
    return {
        assetType: "Rectangle",
        cssid: this.cssid
    };
};

You can use this function to restore the asset instance's state. The function will be called when a user attempts to load a savegame.

Rectangle.prototype.restore = function (obj) {

    // restore whatever needs to be restored here...
    this.cssid = obj.cssid;
};

Add the asset to WSE's assets, so that the interpreter can use it:

assets.Rectangle = Rectangle;

Export the constructor so that other assets can use it as a base class:

module.exports = Rectangle;

Documents

docs/reference/elements/nametemplate.md
docs/reference/elements/stop.md
docs/development.md
docs/documentation.md
docs/downloads.md
docs/examples.md
docs/games.md
docs/index.md
docs/reference/elements/alert.md
docs/reference/elements/animation.md
docs/reference/elements/assets.md
docs/reference/elements/audio.md
docs/reference/elements/background.md
docs/reference/elements/break.md
docs/reference/elements/character.md
docs/reference/elements/choice.md
docs/reference/elements/clear.md
docs/reference/elements/composite.md
docs/reference/elements/conditionals.md
docs/reference/elements/confirm.md
docs/reference/elements/curtain.md
docs/reference/elements/displayname.md
docs/reference/elements/do.md
docs/reference/elements/easing_attribute.md
docs/reference/elements/else.md
docs/reference/elements/flash.md
docs/reference/elements/flicker.md
docs/reference/elements/fn.md
docs/reference/elements/global.md
docs/reference/elements/globalize.md
docs/reference/elements/goto.md
docs/reference/elements/group.md
docs/reference/elements/hide.md
docs/reference/elements/image.md
docs/reference/elements/imagepack.md
docs/reference/elements/line.md
docs/reference/elements/localize.md
docs/reference/elements/move.md
docs/community.md
docs/reference/elements/option.md
docs/reference/elements/pause.md
docs/reference/elements/play.md
docs/reference/elements/prompt.md
docs/reference/elements/restart.md
docs/reference/elements/scene.md
docs/reference/elements/scenes.md
docs/reference/elements/set.md
docs/reference/elements/set_vars.md
docs/reference/elements/settings.md
docs/reference/elements/shake.md
docs/reference/elements/show.md
docs/reference/elements/source.md
docs/reference/elements/stage.md
docs/reference/elements/start.md
docs/beginners-guide.md
docs/reference/elements/sub.md
docs/reference/elements/tag.md
docs/reference/elements/textbox.md
docs/reference/elements/track.md
docs/reference/elements/transform.md
docs/reference/elements/trigger.md
docs/reference/elements/trigger_command.md
docs/reference/elements/triggers.md
docs/reference/elements/var.md
docs/reference/elements/wait.md
docs/reference/elements/when.md
docs/reference/elements/while.md
docs/reference/elements/with.md
docs/reference/elements/ws.md
docs/reference/elements.md
docs/reference/language.md
docs/reference/structure.md
docs/reference/syntax.md
docs/web-servers.md
libs/MO5/README.md
libs/MO5/libs/using.js/README.md
libs/MO5/js/EventBus.js
libs/MO5/js/Animation.js
libs/MO5/js/CoreObject.js
libs/MO5/js/Exception.js
libs/MO5/js/List.js
libs/MO5/js/MO5.js
libs/MO5/js/Map.js
libs/MO5/js/Point.js
libs/MO5/js/Promise.js
libs/MO5/js/Queue.js
libs/MO5/js/Result.js
libs/MO5/js/Set.js
libs/MO5/js/Size.js
libs/MO5/js/Timer.js
libs/MO5/js/TimerWatcher.js
libs/MO5/js/ajax.js
libs/MO5/js/assert.js
libs/MO5/js/dom.Element.js
libs/MO5/js/dom.effects.typewriter.js
libs/MO5/js/dom.escape.js
libs/MO5/js/easing.js
libs/MO5/js/fail.js
libs/MO5/js/globals.document.js
libs/MO5/js/globals.window.js
libs/MO5/js/range.js
libs/MO5/js/tools.js
libs/MO5/js/transform.js
libs/MO5/js/types.js
libs/MO5/libs/using.js/tests/index.js
libs/MO5/libs/using.js/tests/module1.js
libs/MO5/libs/using.js/tests/module2.js
libs/MO5/libs/using.js/tests/module3.js
libs/MO5/libs/using.js/using.js
libs/MO5/tests/node/EventBus.test.js
libs/MO5/tests/node/Set.test.js
src/savegames.js
src/tools/reveal.js
src/tools/ui.js
src/loader.js
src/tools/tools.js
src/tools/compile.js
src/functions.js
src/DisplayObject.js
src/Game.js
src/Interpreter.js
src/Keys.js
src/LoadingScreen.js
src/Trigger.js
src/assets/Audio.js
src/assets/Background.js
src/assets/Character.js
src/assets/Composite.js
src/assets/Curtain.js
src/assets/Imagepack.js
src/assets/Textbox.js
src/assets.js
src/bus.js
src/commands/alert.js
src/commands/break.js
src/commands/choice.js
src/commands/confirm.js
src/commands/do.js
src/commands/fn.js
src/commands/global.js
src/commands/globalize.js
src/commands/goto.js
src/commands/line.js
src/commands/localize.js
src/commands/prompt.js
src/commands/restart.js
src/commands/set_vars.js
src/commands/sub.js
src/commands/trigger.js
src/commands/var.js
src/commands/wait.js
src/commands/while.js
src/commands/with.js
src/commands.js
src/dataSources/LocalStorage.js
src/dataSources.js
src/engine.js
src/extensions/button.js
src/extensions/colored-rectangle.js
src/extensions/get-backtrace.js
src/extensions/hello.js
src/extensions/side-images.js
CHANGELOG.md
LICENSE.md
README.md
build.js
index.js
index.md
package.js